Publication
Books
Shirai, H., Business Model Creation Technique, JUSE Press, 2001 (Japanese)
Articles
Shirai, H., Tanabu, M., Terano, T., Kuno, Y., Suzuki, H., Tsuda, K., Game development toolkit for business people in Japan, Simulation & Gaming, Vol.34, No.3, pp.437-446, 2003.
Shirai, H., A Platform for the Business Game, Communications of JIMA, Vol.15, No.4, pp.245-248, 2005 (Japanese)
Shirai H., Model Notation for Business Game, Yokohama Business Review, Vol.26, No.2, pp.86-97, 2005 (Japanese)
Shirai, H. et al, Multi-user Based e-learning Programs Using Business Games, Yokohama Business Review, Vol.28, No.1, pp.20-30, 2007 (Japanese)
Shirai, H., A Consideration to University Programs Using Business Games, Yokohama Business Review, Vol.29, No.3, pp.171-188, 2008 (Japanese)
Shirai, H., Business Simulation: from Education to Research, Proceedings of JASAG National Conference (October 2012), pp.67-68, 2012 (Japanese)
Shirai, H., Corporate Analysis Using Business Simulation, Yokohama Business Review, Vol.33, No.2, pp. 23-34, 2012 (Japanese)
Matsui, Y. et al., Comparative study on the relationship between just-in-time production practices and operational performance in manufacturing plants, Operations Management Research, Vol.3, No. 4, pp. 184-198, 2010
Matsui, Y. et al., Contribution of Quality Management and Just-in-Time Production Practices to Manufacturing Performance, International Journal of Productivity and Quality Management, Vol.6, No.1, pp.23-47, 2010
Matsui, Y. et al., Quality management practices and competitive performance: empirical evidence from Japanese manufacturing companies, International Journal of Production Economics, Vol. 133, No. 2, pp. 518-529, 2011
Matsui, Y. et al., Relationship between Quality Management Information and Operational Performance: International Perspective, Management Research Review, Vol.34, No.5, pp. 519-540, 2011
Matsui, Y., Supply Chain Risk Management toward Establishment of Resilient Supply Chain: Centering on Agility and Risk Diversification, Yokohama Business Review, Vol.33, No.2, pp.49-59, 2012 (Japanese)
Sato, R. et al., Managing Innovation for Service Through Systems Concepts, Systems Research and Behavioral Science, 25, pp. 627-635, 2008
Sato, R. et al., On the key enabler for an e-Marketplace firm of B2B food industry, Journal of the Japan Association for Management Information, 19-1, pp. 51-68, 2010 (Japanese)
Sato, R. et al., Throughput Decision Making for Bakery Gaming, Proceedings of JASAG National Conference November 2010, pp.113-116, 2010 (Japanese)
Sato, R., Matsui, Y., & Furukado, M., Concept of Bills of Material for Supply Chain Planning and Its Prototyping with ERP, Proceedings of the 2011 International Conference on Industrial Engineering and Operations Management (held in Malaysia), 6 pages in CD-ROM, 2011
Sato, R., On Fundamental Problems of Service Innovation as an Area in Management Information - A Perspective for Social Program-oriented Society, Yokohama Business Review, Vol.32, No.1, pp.59-73, 2011 (Japanese)
Sato, R., Conflict Between Things and Information - Fundamental Issue in Business Process, Proceedings for the Autumn Conference of JASMIN, F1-4 (4pages in CD-ROM), 2011. (Japanese)
Kawai, A., Fukunaga, Y., & Sato, R. On a Methodology for Service Innovation Strategy and its Applications, Proceedings of the 2012 Asian Conference of Management Science & Applications (held in Chengdu, China), pp.99-110, 2012
Sato, R., On Gamification of Service Innovation: Learning Soft Innovation Architecture, Proceedings of JASAG National Conference (October 2012), pp.73-74, 2012 (Japanese)
Sato, R., Strategic Process as a Self-organizational Function of Corporate Organizations: A Fundamental Research toward Utilizing Dynamic Capability Theory for Gamifying Corporate Strategy, The 1st Meeting of the YNU Research Center for Business Simulation, Osaka:Japan, pp.9-22, 2013 (Japanese)
Tanabu, M., Implementation of Business Game Activity Support System, Journal of Electronic Science and Technology of China, Vol.2, No.3, pp.27-32, 2004
Tanabu, M., Facilitating Business Gaming Simulation Modeling, Developments in Business Simulation and Experiential Learning, Vol. 35, 360-367, 2008
Tanabu, M., On Market Demand Functions for Manufacturing and Sales Business Simulation Games, Yokohama Business Review, Vol.32, No.1, pp.145-169, 2011 (Japanese)
Tanabu, M., Design and Implementation of a Language for Business Simulation Games, Yokohama Business Review, Vol.32, No.2, pp.53-78, 2011 (Japanese)
Tanabu, M., Education for Business Intelligence, Communications of JIMA, Vol.20, No.5, 2011 (Japanese)
Tanabu, M., Surrogate Data Simulation Technique, Proceedings of JASAG National Conference (October 2011), pp.21-24, 2011 (Japanese)
Yang, B. & Tanabu, M., Surrogate Decision Maker Method towards Comprehensive Debriefing, Proceedings of JASAG National Conference (June 2012), p.43-48, 2012
Tanabu, M., A cloud-based business simulation architecture, Proceeding of 2nd Meeting of the Technical Committee on Social Systems, The Society of Instrument and Control Engineers, August 4, Yokohama, pp.17-18, 2012 (Japanese)
Yang, B. & Tanabu, M., SDM method for players' domain knowledge acquisition in business simulation game, Proceeding of 2nd Meeting of the Technical Committee on Social Systems, The Society of Instrument and Control Engineers, August 4, Yokohama, pp.11-14, 2012
Yang, B. & Tanabu, M., Facilitating Knowledge Acquisition with SDM Method in business Simulation Game, Proceedings of the 2012 Asian Conference of Management Science & Applications, September 7-10, Chengdu, China, pp.284-295, 2012
Tanabu, M., Towards Building a Cloud-Based Business Simulation Platform, Proceedings of JASAG National Conference (October 2012), pp.69-72, 2012 (Japanese)
Tanabu, M., A Framework for Business Simulation Design Activity: An Approach Design Science Research in Information Systems, The 1st Meeting of the YNU Research Center for Business Simulation, Osaka:Japan, pp.23-40, 2013 (Japanese)
Beiyu Yang & Motonari Tanabu, The Effectiveness of SDM Method in Business Simulation Game, Developments in Business Simulation and Experiential Learning, Vol. 40, 302-313, 2013